フォーラムメモ
自分自身のプロパティアクセサを呼び出すとフリーズ
- コールトレース
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| GameProject.exe!asCArray<asCScriptFunction *>::operator[](unsigned int index=0) Line 147 + 0x6 Bytes C++
GameProject.exe!asCContext::CallInterfaceMethod(asCScriptFunction * func=0x0a8e1058) Line 1254 + 0x15 Bytes C++
GameProject.exe!asCContext::ExecuteNext() Line 2790 C++
GameProject.exe!asCContext::Execute() Line 1004 + 0x8 Bytes C++
GameProject.exe!base::ags::ContextHandle::execute() Line 104 + 0x23 Bytes C++
GameProject.exe!app::scene::SceneASTest::onSceneStart() Line 67 C++
GameProject.exe!app::Application::beginSceneProcess() Line 191 + 0x23 Bytes C++
GameProject.exe!app::Application::execute() Line 99 + 0xc Bytes C++
GameProject.exe!`anonymous namespace'::t_executeApplication() Line 50 + 0xb Bytes C++
GameProject.exe!app::EntryPoint::run() Line 73 C++
GameProject.exe!wmain(int __formal=1, int __formal=1) Line 16 C++
GameProject.exe!__tmainCRTStartup() Line 594 + 0x19 Bytes C
GameProject.exe!wmainCRTStartup() Line 414 C
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- ASコード
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| class Vector3
{
float x;
float y;
float z;
};
class Hoge
{
const Vector3 get_pos()const
{
return mPos;
}
const Vector3 foo()const
{
return pos;
}
Vector3 mPos;
};
void main()
{
Hoge h;
const Vector3 vec = h.foo();
}
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| class Vector3
{
float x;
float y;
float z;
};
class Hoge
{
const Vector3 get_pos() { return mPos; }
const Vector3 foo() { return pos; }
const Vector3 zoo() { return get_pos(); }
Vector3 mPos;
};
void main()
{
Hoge h;
Vector3 vec;
vec = h.zoo(); vec = h.foo(); }
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__Hoge_foo.txt
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| Temps: 1
0 0 * PUSH 1
1 1 * PshV4 v0
2 2 * CALLSYS 17 (void _builtin_object_::_beh_4_())
- 11,27 -
4 1 * SUSPEND
5 1 * PSF v0
6 2 * CALLINTF 86 (const Vector3 Hoge::get_pos())
8 1 * STOREOBJ v1
9 1 * LOADOBJ v1
10 1 * 0:
10 1 * FREE v0, 11276368
12 0 * RET 1
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__Hoge_zoo.txt
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| Temps: 1
0 0 * PUSH 1
1 1 * PshV4 v0
2 2 * CALLSYS 17 (void _builtin_object_::_beh_4_())
- 12,27 -
4 1 * SUSPEND
5 1 * PshV4 v0
6 2 * CALLINTF 86 (const Vector3 Hoge::get_pos())
8 1 * STOREOBJ v1
9 1 * LOADOBJ v1
10 1 * 0:
10 1 * FREE v0, 11276368
12 0 * RET 1
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opAssignを定義するとコンパイル時にAssert
- エラーメッセージ
Assertion failed: tempVariables.GetLength() == 0, file ..\..\source\as_compiler.cpp, line 643
- コールトレース
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| msvcr80d.dll!_wassert(const wchar_t * expr=0x007013cc, const wchar_t * filename=0x00701174, unsigned int lineno=643) 行 212 C
GameProject.exe!asCCompiler::CompileStatementBlock(asCScriptNode * block=0x0a8c1640, bool ownVariableScope=false, bool * hasReturn=0x0012b2e3, asCByteCode * bc=0x0012b2a0) 行 643 + 0x29 バイト C++
GameProject.exe!asCCompiler::CompileFunction(asCBuilder * builder=0x0a8e2b08, asCScriptCode * script=0x0a8e2800, asCScriptNode * func=0x0a8e2878, asCScriptFunction * outFunc=0x0a8e3c10) 行 324 C++
GameProject.exe!asCBuilder::CompileFunctions() 行 524 C++
GameProject.exe!asCBuilder::Build() 行 184 C++
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- ASコード
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| class Hoge
{
int mValue;
Hoge()
{
mValue = 0;
}
Hoge@ opAssign(const Hoge &in aObj)
{
mValue = aObj.mValue;
return @this;
}
};
void main()
{
Hoge a = Hoge();
}
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デストラクタが呼ばれない
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class ObjType
{
};
class HaveObj
{
HaveObj()
{
Print( "HaveObj::ctor\n" );
}
~HaveObj()
{
Print( "HaveObj::dtor\n" );
}
ObjType o;
};
class HaveHandle
{
HaveHandle()
{
Print( "HaveHandle::ctor\n" );
}
~HaveHandle()
{
Print( "HaveHandle::dtor\n" );
}
ObjType@ o;
};
void testCase1()
{
Print( "testCase1 start\n" );
{
HaveObj o;
} {
HaveHandle o;
}
Print( "testCase1 end\n" );
}
void main()
{
testCase1();
}
testCase1 start
HaveObj::ctor
HaveObj::dtor
HaveHandle::ctor
testCase1 end
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回答
As with any language with automatic memory management, it can be hard to predict when the destructor is called.
In your case you have created a situation where the ordinary reference counting is not enough to control the life time of the objects, so the garbage collector is notified to keep a watch on the object instance. However, the garbage collector is not invoked automatically by the script engine (so that the application will have full control of when that is done). This means that unless you manually call the GC, the object will only be destroyed when you release the script engine.
配列を使った循環参照状態を記述するとメモリリーク
- C++コード
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| namespace
{
int t_allocCount = 0;
void* t_alloc( const size_t aSize )
{
++t_allocCount;
return std::malloc( aSize );
}
void t_free( void* aPtr )
{
std::free( aPtr );
--t_allocCount;
}
}
int main(int argc, char **argv)
{
asSetGlobalMemoryFunctions( t_alloc , t_free );
asIScriptEngine *engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
asIScriptModule *mod = engine->GetModule(0, asGM_ALWAYS_CREATE);
mod->AddScriptSection("script",
"class Hoge"
"{"
" Hoge(){}"
" Hoge(HogeManager&){}"
"};"
"class HogeManager"
"{"
" Hoge[] hoges;"
"};"
, 0);
mod->Build();
engine->Release();
assert( t_allocCount == 0 );
}
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- 対処
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| #spanend
#spanadd
#spanend
#spanadd
#spanend
#spanadd
GarbageCollect(asGC_FULL_CYCLE);
#spanend
#spanadd
FreeUnusedGlobalProperties();
#spanend
#spanadd
ClearUnusedTypes();
#spanend
#spanadd
#spanend
#spanadd
GarbageCollect(asGC_FULL_CYCLE);
#spanend
#spanadd
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enumの文字列かぶりで無限ループ
- スクリプトコード
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| #spanend
#spanadd
enum Kind
#spanend
#spanadd
{
#spanend
Kind_A
, Kind_A
#spanadd
};
#spanend
#spanadd
#spanend
#spanadd
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asGC_ONE_STEPは想定した動きになっているのか
- code
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| #spanend
#spanadd
void main()
#spanend
#spanadd
{
#spanend
asIScriptEngine *engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
RegisterScriptString(engine);
engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString_Generic), asCALL_GENERIC);
#spanadd
#spanend
asIScriptModule *mod = engine->GetModule(0, asGM_ALWAYS_CREATE);
mod->AddScriptSection("script",
"class Obj{};"
"class Hoge"
"{"
" Hoge(){ Print(\"ctor\\n\"); }"
" ~Hoge(){ Print(\"dtor\\n\"); }"
" Obj@ obj;"
"};"
"void main()"
"{"
" Hoge hoge;"
"};"
, 0);
mod->Build();
asIScriptContext *ctx = engine->CreateContext();
#spanadd
#spanend
while ( true )
{
printf("----- execute\n");
ctx->Prepare(mod->GetFunctionIdByDecl("void main()"));
ctx->Execute();
#spanadd
#spanend
const int GC_STEP_COUNT_PER_FRAME = 10000;
for ( int i = 0; i < GC_STEP_COUNT_PER_FRAME; ++i )
{
engine->GarbageCollect(asGC_ONE_STEP);
}
{
asUINT currentSize = asUINT();
asUINT totalDestroyed = asUINT();
asUINT totalDetected = asUINT();
engine->GetGCStatistics(¤tSize , &totalDestroyed , &totalDetected );
printf("(%lu,%lu,%lu)\n" , currentSize , totalDestroyed , totalDetected );
}
#spanadd
#spanend
while(!getch()){}
}
#spanadd
#spanend
ctx->Release();
engine->Release();
#spanadd
}
#spanend
#spanadd
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- output
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| #spanend
----- execute
#spanadd
ctor
#spanend
#spanadd
dtor
#spanend
#spanadd
(8,1,0)
#spanend
----- execute
#spanadd
ctor
#spanend
#spanadd
(9,1,0)
#spanend
----- execute
#spanadd
ctor
#spanend
#spanadd
(10,1,0)
#spanend
----- execute
#spanadd
ctor
#spanend
#spanadd
(11,1,0)
#spanend
----- execute
#spanadd
ctor
#spanend
#spanadd
(12,1,0)
#spanend
----- execute
#spanadd
ctor
#spanend
#spanadd
(13,1,0)
#spanend
----- execute
#spanadd
ctor
#spanend
#spanadd
(14,1,0)
#spanend
#spanadd
#spanend
#spanadd
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as_restore.cppの修正箇所
- revision
r589
- Not work on Big Endian Environment(L1398,L1410,L1451,L1473,L1488)
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| #spanend
#spanadd
#spanend
#spanadd
asWORD w = (asWORD)(tmp[0]>>16);
#spanend
#spanadd
#spanend
#spanadd
asWORD w = *(((asWORD*)tmp)+1);
#spanend
#spanadd
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Not work on Big Endian Environment(L1587,L1600,L1637,L1661,L1678,L1727)
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| #spanend
#spanadd
#spanend
#spanadd
*bc += asDWORD(w)<<16;
#spanend
#spanadd
#spanend
#spanadd
*(((asWORD*)bc)+1) = w;
#spanend
#spanadd
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- miss spell(L1497)
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| #spanend
#spanadd
#spanend
#spanadd
asDWORD dw = tmp[2];
#spanend
#spanadd
WRITE_NUM(w);
#spanend
#spanadd
#spanend
#spanadd
asDWORD dw = tmp[2];
#spanend
#spanadd
WRITE_NUM(dw);
#spanend
#spanadd
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- miss spell(L1642,L1666,L1683)
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| #spanend
#spanadd
#spanend
#spanadd
*(WORD*)bc = w;
#spanend
#spanadd
#spanend
#spanadd
*(asWORD*)bc = w;
#spanend
#spanadd
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- miss spell(L1646)
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| #spanend
#spanadd
#spanend
#spanadd
*(((WORD*)bc)+1) = w;
#spanend
#spanadd
#spanend
#spanadd
*(((asWORD*)bc)+1) = w;
#spanend
#spanadd
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テンプレートのメソッドを呼ぶスクリプトコードをSaveByteCode&LoadByteCodeすると落ちる
- リビジョン
r589
- script code
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| #spanend
#spanadd
void main()
#spanend
#spanadd
{
#spanend
array< int > intArray = {0,1,2};
uint tmp = intArray.length();
#spanadd
};
#spanend
#spanadd
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- freeze code pos
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| #spanend
#spanadd
#spanend
#spanadd
else if( c == asBC_CALL ||
#spanend
#spanadd
c == asBC_CALLINTF ||
#spanend
#spanadd
c == asBC_CALLSYS )
#spanend
#spanadd
{
#spanend
#spanadd
#spanend
#spanadd
int *fid = (int*)&bc[n+1];
#spanend
#spanadd
*fid = FindFunction(*fid)->id; #spanend
#spanadd
}
#spanend
#spanadd
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fix patch
- as_restore.cpp
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!
| #spanend
#spanadd
void asCRestore::WriteObjectType(asCObjectType* ot)
#spanend
#spanadd
{
#spanend
#spanadd
char ch;
#spanend
#spanadd
#spanend
#spanadd
#spanend
#spanadd
if( ot )
#spanend
#spanadd
{
#spanend
#spanadd
#spanend
#spanadd
if( ot->templateSubType.GetTokenType() != ttUnrecognizedToken &&
#spanend
#spanadd
ot != engine->defaultArrayObjectType )
#spanend
#spanadd
{
#spanend
#spanadd
ch = 'a';
#spanend
#spanadd
WRITE_NUM(ch);
#spanend
#spanadd
#spanend
#spanadd
if( ot->templateSubType.IsObject() )
#spanend
#spanadd
{
#spanend
#spanadd
ch = 's';
#spanend
#spanadd
WRITE_NUM(ch);
#spanend
#spanadd
WriteObjectType(ot->templateSubType.GetObjectType());
#spanend
#spanadd
#spanend
#spanadd
if( ot->templateSubType.IsObjectHandle() )
#spanend
#spanadd
ch = 'h';
#spanend
#spanadd
else
#spanend
#spanadd
ch = 'o';
#spanend
#spanadd
WRITE_NUM(ch);
#spanend
#spanadd
#if 1
#spanend
ch = 'o';
WRITE_NUM(ch);
#spanadd
WriteString(&ot->name);
#spanend
#spanadd
#endif
#spanend
#spanadd
}
#spanend
#spanadd
else
#spanend
#spanadd
{
#spanend
#spanadd
ch = 't';
#spanend
#spanadd
WRITE_NUM(ch);
#spanend
#spanadd
eTokenType t = ot->templateSubType.GetTokenType();
#spanend
#spanadd
WRITE_NUM(t);
#spanend
#spanadd
}
#spanend
#spanadd
}
#spanend
#spanadd
else if( ot->flags & asOBJ_TEMPLATE_SUBTYPE )
#spanend
#spanadd
{
#spanend
#spanadd
ch = 's';
#spanend
#spanadd
WRITE_NUM(ch);
#spanend
#spanadd
WriteString(&ot->name);
#spanend
#spanadd
}
#spanend
#spanadd
else
#spanend
#spanadd
{
#spanend
#spanadd
ch = 'o';
#spanend
#spanadd
WRITE_NUM(ch);
#spanend
#spanadd
WriteString(&ot->name);
#spanend
#spanadd
}
#spanend
#spanadd
}
#spanend
#spanadd
else
#spanend
#spanadd
{
#spanend
#spanadd
ch = '\0';
#spanend
#spanadd
WRITE_NUM(ch);
#spanend
#spanadd
}
#spanend
#spanadd
}
#spanend
#spanadd
#spanend
#spanadd
#spanend
#spanadd
asCObjectType* asCRestore::ReadObjectType()
#spanend
#spanadd
{
#spanend
#spanadd
asCObjectType *ot;
#spanend
#spanadd
char ch;
#spanend
#spanadd
READ_NUM(ch);
#spanend
#spanadd
if( ch == 'a' )
#spanend
#spanadd
{
#spanend
#spanadd
READ_NUM(ch);
#spanend
#spanadd
if( ch == 's' )
#spanend
#spanadd
{
#spanend
#spanadd
#if 0
#spanend
#spanadd
ot = ReadObjectType();
#spanend
#spanadd
asCDataType dt = asCDataType::CreateObject(ot, false);
#spanend
#spanadd
#spanend
#spanadd
READ_NUM(ch);
#spanend
#spanadd
if( ch == 'h' )
#spanend
#spanadd
dt.MakeHandle(true);
#spanend
#spanadd
#spanend
#spanadd
dt.MakeArray(engine);
#spanend
#spanadd
ot = dt.GetObjectType();
#spanend
#spanadd
#spanend
#spanadd
asASSERT(ot);
#spanend
#spanadd
#else
#spanend
asCObjectType* subOT = ReadObjectType();
asCDataType dt = asCDataType::CreateObject(subOT, false);
READ_NUM(ch);
if ( ch == 'h' )
{
dt.MakeHandle(true);
}
else if ( ch == 'o' )
{
}
else
{
assert(false);
}
asCObjectType* tmplOT = ReadObjectType();
#spanadd
dt.MakeTemplateInstanceType(engine,tmplOT);
#spanend
ot = dt.GetObjectType();
#spanadd
#endif
#spanend
#spanadd
}
#spanend
#spanadd
else
#spanend
#spanadd
{
#spanend
#spanadd
eTokenType tokenType;
#spanend
#spanadd
READ_NUM(tokenType);
#spanend
#spanadd
asCDataType dt = asCDataType::CreatePrimitive(tokenType, false);
#spanend
#spanadd
dt.MakeArray(engine);
#spanend
#spanadd
ot = dt.GetObjectType();
#spanend
#spanadd
#spanend
#spanadd
asASSERT(ot);
#spanend
#spanadd
}
#spanend
#spanadd
}
#spanend
#spanadd
else if( ch == 's' )
#spanend
#spanadd
{
#spanend
#spanadd
#spanend
#spanadd
asCString typeName;
#spanend
#spanadd
ReadString(&typeName);
#spanend
#spanadd
#spanend
#spanadd
#spanend
#spanadd
for( asUINT n = 0; n < engine->templateSubTypes.GetLength(); n++ )
#spanend
#spanadd
{
#spanend
#spanadd
if( engine->templateSubTypes[n] && engine->templateSubTypes[n]->name == typeName )
#spanend
#spanadd
{
#spanend
#spanadd
ot = engine->templateSubTypes[n];
#spanend
#spanadd
break;
#spanend
#spanadd
}
#spanend
#spanadd
}
#spanend
#spanadd
#spanend
#spanadd
#spanend
#spanadd
asASSERT(ot);
#spanend
#spanadd
}
#spanend
#spanadd
else if( ch == 'o' )
#spanend
#spanadd
{
#spanend
#spanadd
#spanend
#spanadd
asCString typeName;
#spanend
#spanadd
ReadString(&typeName);
#spanend
#spanadd
#spanend
#spanadd
if( typeName.GetLength() && typeName != "_builtin_object_" && typeName != "_builtin_function_" )
#spanend
#spanadd
{
#spanend
#spanadd
#spanend
#spanadd
ot = module->GetObjectType(typeName.AddressOf());
#spanend
#spanadd
if( !ot )
#spanend
#spanadd
ot = engine->GetObjectType(typeName.AddressOf());
#spanend
#spanadd
#spanend
#spanadd
asASSERT(ot);
#spanend
#spanadd
}
#spanend
#spanadd
else if( typeName == "_builtin_object_" )
#spanend
#spanadd
{
#spanend
#spanadd
ot = &engine->scriptTypeBehaviours;
#spanend
#spanadd
}
#spanend
#spanadd
else if( typeName == "_builtin_function_" )
#spanend
#spanadd
{
#spanend
#spanadd
ot = &engine->functionBehaviours;
#spanend
#spanadd
}
#spanend
#spanadd
else
#spanend
#spanadd
assert( false );
#spanend
#spanadd
}
#spanend
#spanadd
else
#spanend
#spanadd
{
#spanend
#spanadd
#spanend
#spanadd
assert( ch == '\0' );
#spanend
#spanadd
ot = 0;
#spanend
#spanadd
}
#spanend
#spanadd
#spanend
#spanadd
return ot;
#spanend
#spanadd
}
#spanend
#spanadd
|
- as_datatype.h
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| #spanend
#spanadd
int MakeHandle(bool b, bool acceptHandleForScope = false);
#spanend
#spanadd
int MakeArray(asCScriptEngine *engine);
#spanend
#spanadd
int MakeReference(bool b);
#spanend
#spanadd
int MakeReadOnly(bool b);
#spanend
#spanadd
int MakeHandleToConst(bool b);
#spanend
#spanadd
#if 1
#spanend
int MakeTemplateInstanceType(asCScriptEngine *engine,asCObjectType*);
#spanadd
#endif
#spanend
#spanadd
|
- as_datatype.cpp
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!
| #spanend
#spanadd
#if 1
#spanend
#spanadd
int asCDataType::MakeTemplateInstanceType(asCScriptEngine *engine,asCObjectType* templateOT)
#spanend
#spanadd
{
#spanend
#spanadd
bool tmpIsReadOnly = isReadOnly;
#spanend
#spanadd
isReadOnly = false;
#spanend
#spanadd
asCObjectType *at = engine->GetTemplateInstanceType(templateOT, *this);
#spanend
#spanadd
isReadOnly = tmpIsReadOnly;
#spanend
#spanadd
#spanend
#spanadd
isObjectHandle = false;
#spanend
#spanadd
isConstHandle = false;
#spanend
#spanadd
#spanend
#spanadd
objectType = at;
#spanend
#spanadd
tokenType = ttIdentifier;
#spanend
#spanadd
#spanend
#spanadd
return 0;
#spanend
#spanadd
}
#spanend
#spanadd
#endif
#spanend
#spanadd
|
as_restore.cppの修正箇所 その2
r594
Not work on Big Endian Environment(L1580,L1615,L1624,L1699,L1710)
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|
| #spanend
#spanadd
#spanend
#spanadd
*bc++ = b;
#spanend
#spanadd
#spanend
#spanadd
*(asBYTE*)(bc) = b;
#spanend
++bc;
#spanadd
|
Not work on Big Endian Environment(L1600.L1637,L1661,L1678,L1727)
1
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|
| #spanend
#spanadd
#spanend
#spanadd
*bc = b;
#spanend
#spanadd
#spanend
#spanadd
*(asBYTE*)(bc) = b;
#spanend
#spanadd
|
load byte code failed
- Revision
r595
Assertion failed at loading byte code.
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|
-
|
|
|
!
| #spanend
#spanadd
#spanend
#spanadd
class Hoge {};
#spanend
#spanadd
class HogeManager
#spanend
#spanadd
{
#spanend
array< Hoge >@ hogeArray;
#spanadd
};
#spanend
#spanadd
|
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-
|
|
|
!
| #spanend
#spanadd
#spanend
#spanadd
class HogeManager
#spanend
#spanadd
{
#spanend
array< Hoge >@ hogeArray;
#spanadd
};
#spanend
#spanadd
class Hoge {};
#spanend
#spanadd
|
- Message
Assertion failed: ot, file ..\..\source\as_restore.cpp, line 1244
load byte code failed part2
- Revision
r609
Assertion failed at loading byte code.
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-
|
|
-
|
!
|
!
| #spanend
#spanadd
#spanend
#spanadd
class HogeManager
#spanend
#spanadd
{
#spanend
HogeManager()
{
array< Hoge >@ hogeArray;
}
#spanadd
};
#spanend
#spanadd
class Hoge {};
#spanend
#spanadd
|
- Message
Assertion failed: ot, file ..\..\source\as_restore.cpp, line 1299
memory leak part2
- Revision
r604
Add 'array' object method
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-
|
|
|
!
-
|
|
|
|
|
!
| #spanend
#spanadd
#spanend
#spanadd
namespace
#spanend
#spanadd
{
#spanend
void t_hoge(asIScriptGeneric*){}
#spanadd
}
#spanend
#spanadd
void RegisterScriptArray_Generic(asIScriptEngine *engine)
#spanend
#spanadd
{
#spanend
...
r = engine->RegisterObjectMethod("array<T>", "void hoge(const T&in)" , asFUNCTION(t_hoge), asCALL_GENERIC); assert( r >= 0 );
#spanadd
}
#spanend
#spanadd
|
main.cpp
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-
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|
!
-
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!
| #spanend
#spanadd
#spanend
#spanadd
#spanend
#spanadd
namespace
#spanend
#spanadd
{
#spanend
int t_allocCount = 0;
void* t_alloc( const size_t aSize )
{
++t_allocCount;
return std::malloc( aSize );
}
void t_free( void* aPtr )
{
std::free( aPtr );
--t_allocCount;
}
#spanadd
}
#spanend
#spanadd
#spanend
#spanadd
int main(int argc, char **argv)
#spanend
#spanadd
{
#spanend
asSetGlobalMemoryFunctions( t_alloc , t_free );
#spanadd
#spanend
asIScriptEngine *engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
#spanadd
#spanend
RegisterScriptArray_Generic(engine);
#spanadd
#spanend
asIScriptModule *mod = engine->GetModule(0, asGM_ALWAYS_CREATE);
mod->AddScriptSection("script",
"class Hoge"
"{"
" HogeManager@ hogeManager;"
"};"
"class HogeManager"
"{"
" array< Hoge >@ hoges;"
"};"
, 0);
mod->Build();
#spanadd
#spanend
engine->Release();
#spanadd
#spanend
assert( t_allocCount == 0 );
#spanadd
#spanend
return 0;
#spanadd
}
#spanend
#spanadd
|
load byte code failed part3
- Revision
r609
- Script Code
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|
-
|
|
|
!
| #spanend
#spanadd
array< ColorKind > COLOR_KIND_TABLE = { ColorKind_Red };
#spanend
#spanadd
enum ColorKind
#spanend
#spanadd
{
#spanend
ColorKind_Red
#spanadd
};
#spanend
#spanadd
|
- Call stack trace
Maybe null pointer access.
msvc8.exe!asCRestore::TranslateFunction(asCScriptFunction * func=0x003ed990) Line 2011 + 0x11 Byte C++
msvc8.exe!asCRestore::Restore() Line 358 C++
msvc8.exe!asCModule::LoadByteCode(asIBinaryStream * in=0x00ad7018) Line 1237 + 0xb Byte C++
load byte code failed part4
- Revision
r613
- Script Code
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|
-
|
|
|
|
|
!
| #spanend
#spanadd
interface IObj {};
#spanend
#spanadd
class Hoge : IObj {};
#spanend
#spanadd
void main()
#spanend
#spanadd
{
#spanend
Hoge h;
IObj@ objHandle = h;
Hoge@ hogeHandle = cast< Hoge@ >( objHandle );
#spanadd
};
#spanend
#spanadd
|
Crash at as_context.cpp L2866.
build failed
- Revision
r614
- ScriptCode
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-
|
|
|
!
-
|
|
-
|
|
|
!
|
|
!
| #spanend
#spanadd
class Obj {};
#spanend
#spanadd
class Hoge
#spanend
#spanadd
{
#spanend
const Obj obj()const { return Obj(); }
#spanadd
};
#spanend
#spanadd
class Foo
#spanend
#spanadd
{
#spanend
Foo()
{
Hoge h;
Obj tmpObj = h.obj();
mObj = h.obj();
}
Obj mObj;
#spanadd
};
#spanend
#spanadd
|
|