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class Class
: public Base
, public ICallback
{
public:
struct PublicType {};
static int PublicStaticVar;
static void PublicStaticFunc();
int publicVar;
void publicFunc();
protected:
struct ProtectedType {};
static int protectedStaticVar;
static void ProtectedStaticFunc();
int protectedVar;
void protectedFunc();
private:
strict PrivateType {};
static int sPrivateStaticVar;
static void PrivateStaticFunc();
int mPrivateVar;
void privateFunc();
};
enum ColorKind
{
ColorKind_Red,
ColorKind_Green,
ColorKind_Blue,
ColorKind_TERMINATE,
ColorKind_MIN = 0,
ColorKind_MAX = ColorKind_TERMINATE-1,
ColorKind_Default = ColorKind_Blue
};
namespace RootName {
namespace InName {
}}
namespace {
struct tType {};
int tVar;
void tFunc();
}
struct FunctionSet
{
static void Func(
int aArg1,
bool aArg2
)
{
int localVar;
}
}
#define MACRO_CONSTANT (1)
#define MACRO_FUNC( aVar ) do{}while(false)
#define tMACRO_DEBUG_MODE (true)
#if defined(DEBUG_VERSION)
#include "Debug.hpp"
#endif
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