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rad
XBase::Angle
Radian
XBase::Radian::Radian()
XBase::Radian::Radian(float aRadian)
XBase::Radian::Radian(const RadianPOD &aVal)
randF32N
XBase::Random
randF32SN
XBase::Random
Random
XBase::Random::Random()
XBase::Random::Random(u32 x, u32 y, u32 z, u32 w)
randS32
XBase::Random::randS32(s32 aTerm)
XBase::Random::randS32(s32 aMin, s32 aMax)
randU32
XBase::Random
rateFrame
XBase::FrameCounter
Read
XBase::ResFile::Read()
XBase::IReadStream::read()
readPtr
XBase::FixedStringPOD
readRef
XBase::PODStruct
receiveEvent
XBase::Application
ref
XBase::AutoMemBlock::ref()
XBase::AutoPtr::ref()
XBase::AutoSPPtr::ref()
XBase::Placement::ref()
XBase::PODStruct::ref() const
XBase::PODStruct::ref()
XBase::Pointer::ref()
XBase::ScopedPtr::ref()
XBase::Ref()
release
XBase::AutoPtr::release()
XBase::Keyboard::release()
XBase::Mouse::release()
XG3D::ResBin::release()
repeat
XBase::Keyboard
RequireAlignment
XG3D::RuntimeTex
requireReadBufferAlignment
XBase::IReadStream
ResBin
XG3D::ResBin
reset
XBase::AutoPtr::reset()
XBase::AutoPtr::reset(T *aPtr)
XBase::AutoSPPtr::reset()
XBase::FrameCounter::reset()
XBase::FrameCounter::reset(uint aTotalFrame)
XBase::Placement::reset()
XBase::Pointer::reset()
XBase::Pointer::reset(T *aPtr)
XBase::ScopedPtr::reset()
XBase::ScopedPtr::reset(T *aPtr)
XG3D::Renderer::reset()
XG3D::VtxBuffer::reset()
ResFileStream
XBase::ResFileStream::ResFileStream()
XBase::ResFileStream::ResFileStream(const char *aPath)
resMat
XG3D::StateMaterial::resMat()
XG3D::ResMat::ResMat()
XG3D::ResMat::ResMat(const ResMatImpl &aImpl)
ResMatParam
XG3D::ResMatParam::ResMatParam()
XG3D::ResMatParam::ResMatParam(const ResMatParamImpl &aImpl)
ResMatSet
XG3D::ResMatSet::ResMatSet()
XG3D::ResMatSet::ResMatSet(const ResMatSetImpl &aImpl)
ResMdl
XG3D::ResMdl::ResMdl()
XG3D::ResMdl::ResMdl(const ResMdlImpl &aImpl)
ResMdlMatRefer
XG3D::ResMdlMatRefer::ResMdlMatRefer()
XG3D::ResMdlMatRefer::ResMdlMatRefer(const ResMdlMatReferImpl &aImpl)
ResMdlMesh
XG3D::ResMdlMesh::ResMdlMesh()
XG3D::ResMdlMesh::ResMdlMesh(const ResMdlMeshImpl &aImpl)
ResMdlNode
XG3D::ResMdlNode::ResMdlNode()
XG3D::ResMdlNode::ResMdlNode(const ResMdlNodeImpl &aImpl)
ResMdlShape
XG3D::ResMdlShape::ResMdlShape()
XG3D::ResMdlShape::ResMdlShape(const ResMdlShapeImpl &aImpl)
ResMdlSubMesh
XG3D::ResMdlSubMesh::ResMdlSubMesh()
XG3D::ResMdlSubMesh::ResMdlSubMesh(const ResMdlSubMeshImpl &aImpl)
ResTex
XG3D::ResTex::ResTex()
XG3D::ResTex::ResTex(const ResTexImpl &aImpl)
right
XBase::AABBox2
Rotate
XBase::Matrix34POD::Rotate(const Angle &, f32 aAxisX, f32 aAxisY, f32 aAxisZ)
XBase::Matrix34POD::Rotate(const Angle &, const Vector3POD &aAxis)
XBase::Matrix44POD::Rotate(const Angle &, f32 aAxisX, f32 aAxisY, f32 aAxisZ)
XBase::Matrix44POD::Rotate(const Angle &, const Vector3POD &aAxis)
rtMtx
XG3D::ResMdlNode
RuntimeArray
XBase::RuntimeArray
RuntimeAutoArray
XBase::RuntimeAutoArray
RuntimeMArray
XBase::RuntimeMArray
RuntimeTex
XG3D::RuntimeTex
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