CrossFramework Library
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00001 /* 00002 * @file 00003 * @brief ResMatSet型を記述する。 00004 * @author akino 00005 */ 00006 #if defined(XG3D_INCLUDED_RESMATSET_HPP) 00007 #else 00008 #define XG3D_INCLUDED_RESMATSET_HPP 00009 00010 //------------------------------------------------------------ 00011 #include <XBase/Pointer.hpp> 00012 #include <XG3D/BuiltInTypes.hpp> 00013 #include <XG3D/ResMat.hpp> 00014 00015 //------------------------------------------------------------ 00016 namespace XG3D { 00017 class ResMatSetImpl; 00018 } 00019 00020 //------------------------------------------------------------ 00021 namespace XG3D { 00023 00024 00029 class ResMatSet 00030 { 00031 public: 00033 00034 00035 ResMatSet(); 00036 00038 ResMatSet( const ResMatSetImpl& aImpl ); 00040 00042 00043 bool isValid()const; 00044 bool equals( const ResMatSet& aRHS )const; 00045 bool operator==( const ResMatSet& aRHS )const; 00046 00047 00049 00050 uint index()const; 00051 const char* name()const; 00052 uint matCount()const; 00053 ResMat mat( uint aIndex )const; 00054 ResMat mat( const char* aName )const; 00055 00056 00057 private: 00058 ::XBase::Pointer< const ResMatSetImpl > mPtr; 00059 //------------------------------------------------------------ 00060 bool checkInvalid()const; 00061 }; 00063 } 00064 //------------------------------------------------------------ 00065 #endif 00066 // EOF