CrossFramework Library
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StateMdlTransform(const ResMdl &aResMdl,::XBase::IAllocator &aAllocator=::XBase::IAllocator::Default()) | XG3D::StateMdlTransform | |
updateWorldMtx(const ::XBase::Mtx34 &aMdlMtx=::XBase::Mtx34::Identity()) | XG3D::StateMdlTransform | |
worldMtx(uint aNodeIndex) const | XG3D::StateMdlTransform | |
~StateMdlTransform() | XG3D::StateMdlTransform |