begin(PrimitiveKind aKind) | XG3D::VtxBuffer | |
clear() | XG3D::VtxBuffer | |
color(f32 aR, f32 aG, f32 aB) | XG3D::VtxBuffer | |
color(f32 aR, f32 aG, f32 aB, f32 aA) | XG3D::VtxBuffer | |
color(const ::XBase::Color4POD &aRGBA) | XG3D::VtxBuffer | |
draw() | XG3D::VtxBuffer | |
end() | XG3D::VtxBuffer | |
flush() | XG3D::VtxBuffer | |
normal(f32 aX, f32 aY, f32 aZ) | XG3D::VtxBuffer | |
normal(const ::XBase::Vector3POD &aXYZ) | XG3D::VtxBuffer | |
reset() | XG3D::VtxBuffer | |
texCoord(f32 aS, f32 aT) | XG3D::VtxBuffer | |
texCoord(const ::XBase::Vector2POD &aST) | XG3D::VtxBuffer | |
vertex(f32 aX, f32 aY) | XG3D::VtxBuffer | |
vertex(f32 aX, f32 aY, f32 aZ) | XG3D::VtxBuffer | |
vertex(const ::XBase::Vector2POD &aXY) | XG3D::VtxBuffer | |
vertex(const ::XBase::Vector3POD &aXYZ) | XG3D::VtxBuffer | |
VtxBuffer(uint aMeshCountMax, uint aVertexCountMax,::XBase::IAllocator &aAllocator=::XBase::IAllocator::Default()) | XG3D::VtxBuffer | |
worldMtx(const ::XBase::Matrix34POD &aMtx) | XG3D::VtxBuffer | |
~VtxBuffer() | XG3D::VtxBuffer | |