CrossFramework Library
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00001 00006 #if defined(XG3D_INCLUDED_XG3D_HPP) 00007 #else 00008 #define XG3D_INCLUDED_XG3D_HPP 00009 00010 //------------------------------------------------------------ 00012 00014 #include <XG3D/PrimitiveKind.hpp> 00015 #include <XG3D/TexAddress.hpp> 00016 #include <XG3D/TexFilter.hpp> 00017 #include <XG3D/TexId.hpp> 00018 00020 #include <XG3D/Engine.hpp> 00021 00023 #include <XG3D/ResBin.hpp> 00024 #include <XG3D/ResMdl.hpp> 00025 #include <XG3D/ResTex.hpp> 00026 #include <XG3D/ResTexFormat.hpp> 00027 00029 #include <XG3D/StateMaterial.hpp> 00030 #include <XG3D/StateMdlMaterial.hpp> 00031 #include <XG3D/StateMdlTransform.hpp> 00032 // #include <XG3D/StateMdlVisibility.hpp> 00033 00035 #include <XG3D/Renderer.hpp> 00036 00038 #include <XG3D/BuiltInTypes.hpp> 00039 00041 #include <XG3D/RuntimeTex.hpp> 00042 #include <XG3D/RuntimeTexContext.hpp> 00043 #include <XG3D/ITexRes.hpp> 00044 #include <XG3D/TexBuffer.hpp> 00045 #include <XG3D/TexResData.hpp> 00046 #include <XG3D/TexSetting.hpp> 00047 #include <XG3D/VtxBuffer.hpp> 00048 00049 //------------------------------------------------------------ 00050 #endif 00051 // EOF