CrossFramework Library
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isValid() const | XG3D::ResBin | |
matSet(uint aIndex) const | XG3D::ResBin | |
matSet(const char *aName) const | XG3D::ResBin | |
matSetCount() const | XG3D::ResBin | |
mdl(uint aIndex) const | XG3D::ResBin | |
mdl(const char *aName) const | XG3D::ResBin | |
mdlCount() const | XG3D::ResBin | |
release() | XG3D::ResBin | |
ResBin(const_ptr_t aBin,::XBase::IAllocator &aAllocator=::XBase::IAllocator::Default()) | XG3D::ResBin | |
setup() | XG3D::ResBin | |
tex(uint aIndex) const | XG3D::ResBin | |
tex(const char *aName) const | XG3D::ResBin | |
texCount() const | XG3D::ResBin | |
~ResBin() | XG3D::ResBin |