CrossFramework Library
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equals(const ResMdl &aRHS) const | XG3D::ResMdl | |
index() const | XG3D::ResMdl | |
isValid() const | XG3D::ResMdl | |
matRefer(uint aIndex) const | XG3D::ResMdl | |
matReferCount() const | XG3D::ResMdl | |
mesh(uint aIndex) const | XG3D::ResMdl | |
mesh(const char *aName) const | XG3D::ResMdl | |
meshCount() const | XG3D::ResMdl | |
name() const | XG3D::ResMdl | |
node(uint aIndex) const | XG3D::ResMdl | |
node(const char *aName) const | XG3D::ResMdl | |
nodeCount() const | XG3D::ResMdl | |
operator==(const ResMdl &aRHS) const | XG3D::ResMdl | |
ResMdl() | XG3D::ResMdl | |
ResMdl(const ResMdlImpl &aImpl) | XG3D::ResMdl | |
shape(uint aIndex) const | XG3D::ResMdl | |
shape(const char *aName) const | XG3D::ResMdl | |
shapeCount() const | XG3D::ResMdl |