CrossFramework Library
|
copyToDisplay(::XBase::Display &) | XG3D::Renderer | |
copyToScreen(::XBase::Screen &) | XG3D::Renderer | |
draw(const ResMdlSubMesh &aSubMesh, const StateMdlTransform &aMdlTransform, const StateMdlMaterial &aMdlMaterial) | XG3D::Renderer | |
draw(const ResMdlShape &aShape, const StateMaterial &aMaterial) | XG3D::Renderer | |
fbClear() | XG3D::Renderer | |
fbSetClearColor(const ::XBase::Color4POD &aColor) | XG3D::Renderer | |
fbSetClearDepth(float aDepth) | XG3D::Renderer | |
fbSetColorUpdate(bool aIsEnable) | XG3D::Renderer | |
fbSetDepthUpdate(bool aIsEnable) | XG3D::Renderer | |
fbSetViewport(uint aBaseX, uint aBaseY, uint aWidth, uint aHeight) | XG3D::Renderer | |
reset() | XG3D::Renderer | |
sdReset() | XG3D::Renderer | |
sdSetMaterial(const ResMat &aResMat) | XG3D::Renderer | |
sdSetMaterialForDemo() | XG3D::Renderer | |
sdSetMtxProjection(const ::XBase::Mtx44 &) | XG3D::Renderer | |
sdSetMtxView(const ::XBase::Mtx34 &) | XG3D::Renderer | |
sdSetMtxWorld(const ::XBase::Mtx34 &) | XG3D::Renderer | |
sdSetTex(TexId, const TexSetting &) | XG3D::Renderer | |
waitDrawDone() | XG3D::Renderer |