CrossFramework Library

XG3D/TexBuffer.hpp

説明を見る。
00001 
00006 #if defined(XG3D_INCLUDED_TEXBUFFER_HPP)
00007 #else
00008 #define XG3D_INCLUDED_TEXBUFFER_HPP
00009 
00010 //------------------------------------------------------------
00011 #include <XBase/IAllocator.hpp>
00012 #include <XBase/NonCopyable.hpp>
00013 #include <XG3D/BuiltInTypes.hpp>
00014 #include <XG3D/Engine.hpp>
00015 #include <XG3D/ResTex.hpp>
00016 
00017 #if defined(XG3D_ENGINE_GLSERIES)
00018     #include <XG3D/TexBuffer_GL.hpp>
00019 #endif
00020 
00021 //------------------------------------------------------------
00022 namespace XG3D {
00023     class TexSetting;
00024 }
00025 
00026 //------------------------------------------------------------
00027 namespace XG3D {
00029 
00030 
00036     class TexBuffer : public ::XBase::NonCopyable
00037     {
00038     public:
00040 
00041 
00046         TexBuffer( 
00047             const ResTex& aResTex
00048             , ::XBase::IAllocator& aAllocator = ::XBase::IAllocator::Default()
00049             );
00050 
00052         ~TexBuffer();
00054         
00056 
00057         void bind( TexSetting& aSetting ); 
00058 
00059 
00060     private:
00061         TexBuffer_EXT mEXT;
00062         ResTex mResTex;
00063         ::XBase::IAllocator& mAllocator;
00064     };
00066 }
00067 //------------------------------------------------------------
00068 #endif
00069 // EOF
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