CrossFramework Library
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copyToDisplay(::XBase::Display &) | XG3D::Renderer | |
copyToScreen(::XBase::Screen &) | XG3D::Renderer | |
fbClear() | XG3D::Renderer | |
fbSetClearColor(const ::XBase::Color4POD &aColor) | XG3D::Renderer | |
fbSetClearDepth(float aDepth) | XG3D::Renderer | |
fbSetColorUpdate(bool aIsEnable) | XG3D::Renderer | |
fbSetDepthUpdate(bool aIsEnable) | XG3D::Renderer | |
fbSetViewport(uint aBaseX, uint aBaseY, uint aWidth, uint aHeight) | XG3D::Renderer | |
reset() | XG3D::Renderer | |
sdSetMtxModelView(const ::XBase::Matrix34POD &) | XG3D::Renderer | |
sdSetMtxProjection(const ::XBase::Matrix44POD &) | XG3D::Renderer | |
sdSetTex(TexId, const TexSetting &) | XG3D::Renderer | |
waitDrawDone() | XG3D::Renderer |