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CecF32
XBase::Math
ClampF32
XBase::Math
clear
XBase::RuntimeMArray::clear()
XG3D::VertexBuffer::clear()
color
XG3D::VertexBuffer::color(f32 aR, f32 aG, f32 aB)
XG3D::VertexBuffer::color(f32 aR, f32 aG, f32 aB, f32 aA)
XG3D::VertexBuffer::color(const ::XBase::Color4POD &aRGBA)
Color4
XBase::Color4::Color4()
XBase::Color4::Color4(const Color4POD &aRGBA)
XBase::Color4::Color4(f32 aR, f32 aG, f32 aB, f32 aA)
copyToDisplay
XG3D::Renderer
copyToScreen
XG3D::Renderer
CosF32
XBase::Math
CotF32
XBase::Math
count
XBase::RuntimeArray::count()
XBase::RuntimeMArray::count()
countMax
XBase::RuntimeMArray
cross
XBase::Vector2POD::cross()
XBase::Vector3POD::cross()
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