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add
XBase::Color4POD::add(f32) const
XBase::Color4POD::add(const Color4POD &) const
XBase::RuntimeMArray::add()
XBase::TimePOD::add()
XBase::TimeSpanPOD::add()
XBase::Vector2POD::add(f32) const
XBase::Vector2POD::add(const Vector2POD &) const
XBase::Vector3POD::add(f32) const
XBase::Vector3POD::add(const Vector3POD &) const
XBase::Vector4POD::add(f32) const
XBase::Vector4POD::add(const Vector4POD &) const
addAssign
XBase::Color4POD::addAssign(f32)
XBase::Color4POD::addAssign(const Color4POD &)
XBase::TimePOD::addAssign()
XBase::TimeSpanPOD::addAssign()
XBase::Vector2POD::addAssign(f32)
XBase::Vector2POD::addAssign(const Vector2POD &)
XBase::Vector3POD::addAssign(f32)
XBase::Vector3POD::addAssign(const Vector3POD &)
XBase::Vector4POD::addAssign(f32)
XBase::Vector4POD::addAssign(const Vector4POD &)
alloc
XBase::IAllocator
Angle
XBase::Angle::Angle()
XBase::Angle::Angle(const DegreePOD &)
XBase::Angle::Angle(const RadianPOD &)
argument
XBase::Application
at
XBase::RuntimeArray::at(const uint aIndex)
XBase::RuntimeArray::at(const uint aIndex) const
XBase::RuntimeMArray::at(const uint aIndex)
XBase::RuntimeMArray::at(const uint aIndex) const
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